2D Tactical Asymetric system(Unity)

prototype C#

  • Pathfing system
  • Turn by turn Combat system
  • A.I
  • Original damaging system
  • Abilities with ajustable zones
  • Zone from the mouse and from the character

Team project with game designer and another programmer

GitHub Link For 2D Tactical Asymetric system

2D Beat Them UP Zombies(Unity)

Prototype in C#

  • Enemy A.I
  • Animation Player and Enemies
  • UI system Health and damage
  • Gameplay combat system
  • Multiple enemies and Boss
  • SoundFX and Music

GitHub Link Beat them up

3D RPG (Unreal engine)

C++ and Blueprint

  • Demo style RPG(full Game under construction)
  • AI Combat and Patrolling
  • Gameplay: Combat, Movement, Equipping, Death
  • Animation: Retargeting Rig, Root motion, Template for enemies, Complex Animation blueprint.
  • UI: Widgets and HUD
  • Niagara and Cascade Emitters
  • Destructible, Treasures spawning

Github Link For RpgDemo

3D Action pace runner

/w Kevin Chiasson (Intermediate Game Designer)

Blueprint and C++

  • Abilities like projecting enemies, stomping them or shielding
  • You can Dash in front and backward
  • UI Menus: Death, Pause and End of Level
  • Damage system.
  • Pickables (health and Intels).
  • Iterate the project on each milestones with the game designer feedback.

GitHub Link For Endless Runner RPG

EndLess Runner Complete Game (Unreal engine)

Blueprint

  • Blueprint only
  • Building spawning, Pickables, Obstacles, cars
  • High scores, HUD
  • Main menu, Pause menu, Death Menu
  • All the basic gameplay of endless runner

GitHub Link For Endless Runner Complet

GameJam Project Sherbrooke 2024(Ubisoft)

All in blueprint

  • Project with 3 programmers
  • One 3D Modeler and animater
  • One sound artist
  • project done in 48 hours

Github Link for game jam project

Playable game on itch.io